Light Converter

Light & Photometry — From Candela to Lumen

Master photometric units across 5 categories: illuminance (lux), luminance (nit), luminous intensity (candela), luminous flux (lumen), and exposure. Understand the difference between light ON surfaces vs FROM surfaces.

Why Light Measurement Has 5 Different Categories
This converter handles 5 fundamentally different photometric quantities that CANNOT be converted between each other: (1) Illuminance (lux, foot-candle) - light falling ON a surface, (2) Luminance (nit, candela/m²) - light coming FROM a surface, (3) Luminous Intensity (candela) - source strength in a direction, (4) Luminous Flux (lumen) - total light output, (5) Photometric Exposure (lux-second) - light over time. Each measures a distinct physical property used in lighting design, display technology, and photography.

Foundations of Photometry

Photometric Units
Measurements of light as perceived by human eye. Five distinct quantities: illuminance (light ON surface), luminance (light FROM surface), intensity (source strength), flux (total output), exposure (light x time). Each category cannot convert to others!

Five Physical Quantities

Photometry measures 5 DIFFERENT things! Illuminance: light falling ON surface (lux). Luminance: light FROM surface (nit). Intensity: source strength (candela). Flux: total output (lumen). Exposure: light x time. Cannot mix!

  • Illuminance: lux (light ON)
  • Luminance: nit (light FROM)
  • Intensity: candela (source)
  • Flux: lumen (total)
  • Exposure: lux-second (time)

Illuminance (Lux)

Light falling ON a surface. Units: lux (lx) = lumen per square meter. Sunlight: 100,000 lux. Office: 500 lux. Moonlight: 0.1 lux. Measures how bright a surface appears when lit.

  • lux = lm/m² (lumen/area)
  • Sunlight: 100,000 lx
  • Office: 300-500 lx
  • Cannot convert to nit!

Luminance (Nit)

Light coming FROM a surface (emitted or reflected). Units: nit = candela per square meter. Phone screen: 500 nits. Laptop: 300 nits. Different from illuminance! Measures surface brightness itself.

  • nit = cd/m²
  • Phone: 400-800 nits
  • Laptop: 200-400 nits
  • Different from illuminance!
Quick Takeaways
  • 5 different physical quantities - cannot mix!
  • Illuminance (lux): light ON surface
  • Luminance (nit): light FROM surface
  • Intensity (candela): source strength in direction
  • Flux (lumen): total light output
  • Only convert within same category!

The Five Categories Explained

Illuminance (Light ON)

Light incident ON a surface. Measures how much light hits an area. Base unit: lux (lx). 1 lux = 1 lumen per square meter. Foot-candle (fc) = 10.76 lux. Used for lighting design.

  • lux (lx): SI unit
  • foot-candle (fc): imperial
  • phot (ph): CGS (10,000 lx)
  • Measures received light

Luminance (Light FROM)

Light emitted or reflected FROM surface. Brightness you see. Base unit: nit = candela/m². Stilb = 10,000 nits. Lambert, foot-lambert historical. Used for displays, screens.

  • nit (cd/m²): modern
  • stilb: 10,000 nits
  • lambert: 3,183 nits
  • foot-lambert: 3.43 nits

Intensity, Flux, Exposure

Intensity (candela): source strength in direction. SI base unit! Flux (lumen): total output all directions. Exposure (lux-second): illuminance over time for photography.

  • candela (cd): SI base
  • lumen (lm): total output
  • lux-second: exposure
  • All different quantities!

The Physics of Light Measurement

Inverse Square Law

Light intensity decreases with distance squared. Illuminance E = Intensity I / distance² (r²). Double distance = 1/4 brightness. 1 candela at 1 meter = 1 lux. At 2 meters = 0.25 lux.

  • E = I / r²
  • Double distance = 1/4 light
  • 1 cd at 1m = 1 lx
  • 1 cd at 2m = 0.25 lx

Flux to Illuminance

Luminous flux spread over area. E (lux) = Flux (lumen) / Area (m²). 1000 lumens over 1 m² = 1000 lux. Over 10 m² = 100 lux. Bigger area = less illuminance.

  • E = Φ / A
  • 1000 lm / 1 m² = 1000 lx
  • 1000 lm / 10 m² = 100 lx
  • Area matters!

Luminance & Reflectance

Luminance = illuminance x reflectance / π. White wall (90% reflectance): high luminance. Black surface (10% reflectance): low luminance. Same illuminance, different luminance! Depends on surface.

  • L = E × ρ / π
  • White: high luminance
  • Black: low luminance
  • Surface matters!

Light Level Benchmarks

ConditionIlluminance (lux)Notes
Starlight0.0001Darkest natural light
Moonlight (full)0.1 - 1Clear night
Street lighting10 - 20Typical urban
Living room50 - 150Comfortable home
Office workspace300 - 500Standard requirement
Retail store500 - 1000Bright display
Operating room10,000 - 100,000Surgical precision
Direct sunlight100,000Bright day
Full daylight10,000 - 25,000Overcast to sunny

Display Brightness (Luminance)

DeviceTypical (nits)Maximum (nits)
E-reader (e-ink)5-1015
Laptop screen200-300400
Desktop monitor250-350500
Smartphone400-600800-1200
HDR TV400-6001000-2000
Cinema projector48-80150
Outdoor LED display500010,000+

Real-World Applications

Lighting Design

Office: 300-500 lux. Retail: 500-1000 lux. Surgery: 10,000+ lux. Building codes specify illuminance requirements. Too low: eye strain. Too high: glare, energy waste. Proper lighting critical!

  • Office: 300-500 lx
  • Retail: 500-1000 lx
  • Surgery: 10,000+ lx
  • Building codes apply

Display Technology

Phone/tablet screens: 400-800 nits typical. Laptops: 200-400 nits. HDR TVs: 1000+ nits. Outdoor displays: 2000+ nits for visibility. Luminance determines readability in bright conditions.

  • Phones: 400-800 nits
  • Laptops: 200-400 nits
  • HDR TV: 1000+ nits
  • Outdoor: 2000+ nits

Photography

Camera exposure = illuminance x time. Lux-seconds or lux-hours. Light meters measure lux. Proper exposure critical for image quality. EV (exposure value) related to lux-seconds.

  • Exposure = lux x time
  • Light meters: lux
  • lux-second: photo unit
  • EV related to exposure

Quick Math

Inverse Square

Illuminance drops with distance². 1 cd at 1m = 1 lx. At 2m = 0.25 lx (1/4). At 3m = 0.11 lx (1/9). Quick: divide by distance squared!

  • E = I / r²
  • 1m: divide by 1
  • 2m: divide by 4
  • 3m: divide by 9

Area Spreading

Flux over area. 1000 lm bulb. 1 m away, spreads over 12.6 m² sphere surface. 1000 / 12.6 = 79 lux. Bigger sphere = lower lux.

  • Sphere area = 4πr²
  • 1m: 12.6 m²
  • 2m: 50.3 m²
  • Flux / area = illuminance

Lux to Foot-Candle

1 foot-candle = 10.764 lux. Quick: fc x 10 ≈ lux. Or: lux / 10 ≈ fc. Close enough for estimates!

  • 1 fc = 10.764 lx
  • fc x 10 ≈ lux
  • lux / 10 ≈ fc
  • Quick estimation

How Conversions Work

Within-category only!
Can ONLY convert within same category! Illuminance to illuminance (lux to fc). Luminance to luminance (nit to lambert). Cannot convert lux to nit - different physical quantities!
  • Step 1: Check category
  • Step 2: Only convert within category
  • Illuminance: lux, fc, phot
  • Luminance: nit, lambert, fL
  • NEVER cross categories!

Common Conversions (Within Categories)

FromToFactorExample
luxfoot-candle0.0929100 lx = 9.29 fc
foot-candlelux10.76410 fc = 107.6 lx
photlux10,0001 ph = 10,000 lx
nit (cd/m²)foot-lambert0.2919100 nit = 29.2 fL
foot-lambertnit3.426100 fL = 343 nit
stilbnit10,0001 sb = 10,000 nit
lambertnit31831 L = 3183 nit
lumenwatt@555nm0.00146683 lm = 1 W

Quick Examples

100 lux → fc= 9.29 fc
500 nits → fL= 146 fL
1000 lumen → klm= 1 klm
10 candela → mcd= 10,000 mcd
50 fc → lux= 538 lux
100 fL → nit= 343 nit

Worked Problems

Office Lighting

Office needs 400 lux. LED bulbs produce 800 lumens each. Room is 5m x 4m (20 m²). How many bulbs?

Total lumens needed = 400 lx x 20 m² = 8,000 lm. Bulbs needed = 8,000 / 800 = 10 bulbs. Assumes even distribution and no losses.

Flashlight Distance

Flashlight has 1000 candela intensity. What illuminance at 5 meters?

E = I / r². E = 1000 cd / (5m)² = 1000 / 25 = 40 lux. Inverse square law: double distance = 1/4 light.

Screen Brightness

Laptop screen is 300 nits. Convert to foot-lamberts?

1 nit = 0.2919 foot-lambert. 300 nit x 0.2919 = 87.6 fL. Historical cinema standard was 16 fL, so laptop is 5.5x brighter!

Common Mistakes

  • **Mixing categories**: Cannot convert lux to nit! Different physical quantities. Lux = light ON surface. Nit = light FROM surface. Need reflectance to relate them.
  • **Forgetting inverse square**: Light decreases with distance SQUARED, not linearly. 2x distance = 1/4 brightness, not 1/2!
  • **Confusing lumen and lux**: Lumen = total output (all directions). Lux = output per area (one direction). 1000 lm bulb does NOT produce 1000 lux!
  • **Ignoring reflectance**: White wall vs black wall under same illuminance have vastly different luminance. Surface matters!
  • **Candela vs candle power**: 1 candela ≠ 1 candle power. Pentane candle = 10 candela. Historical units varied!
  • **Display brightness units**: Manufacturers mix nits, cd/m², and % brightness. Always check actual nits for comparison.

Fun Facts

Candela is SI Base Unit

Candela is one of 7 SI base units (with meter, kilogram, second, ampere, kelvin, mole). Defined as luminous intensity of source emitting 540 THz light with radiant intensity 1/683 watt per steradian. Only unit based on human perception!

Lumen Defined from Candela

1 lumen = light from 1 candela source over 1 steradian solid angle. Since sphere has 4π steradians, 1 candela isotropic source emits 4π ≈ 12.57 lumens total. Lumen derived, candela fundamental!

555 nm is Peak Sensitivity

Human eye most sensitive to 555 nm (green-yellow). 1 watt of 555 nm light = 683 lumens (maximum possible). Red or blue light: fewer lumens per watt. That's why night vision is green!

HDR Displays = 1000+ Nits

Standard displays: 200-400 nits. HDR (High Dynamic Range): 1000+ nits. Some reach 2000-4000 nits! Sun reflection: 5000+ nits. HDR mimics real-world brightness range for stunning images.

Foot-Candle from Actual Candles

1 foot-candle = illuminance 1 foot from 1 candela source. Originally from actual candle at 1 foot distance! = 10.764 lux. Still used in US lighting codes.

Cinema Brightness Standard

Cinema projectors calibrated to 14-16 foot-lamberts (48-55 nits). Seems dim compared to TV/phone! But in dark theater, creates proper contrast. Home projectors often 100+ nits for ambient light.

The Evolution of Light Measurement: From Candles to Quantum Standards

Ancient Light Sources (Pre-1800)

Before scientific photometry, humans relied on natural light cycles and crude artificial sources. Oil lamps, candles, and torches provided inconsistent illumination measured only by comparison.

  • Candles as standards: Tallow, beeswax, and spermaceti candles used as rough references
  • No quantitative measurements: Light described qualitatively ('bright as daylight', 'dim as moonlight')
  • Regional variations: Each culture developed its own candle standards with no international agreement
  • Discovery limitation: No understanding of light as electromagnetic radiation or photons

Birth of Scientific Photometry (1800-1900)

The 19th century brought systematic attempts to standardize light measurement, driven by gas lighting adoption and early electrical illumination.

  • 1799 - Rumford's photometer: Benjamin Thompson (Count Rumford) invented shadow photometer for comparing light sources
  • 1860s - Candle standards emerge: Spermaceti candle (whale oil), carcel lamp (vegetable oil), Hefner lamp (amyl acetate) compete as references
  • 1881 - Violle standard: Jules Violle proposed platinum at freezing point (1769°C) as light standard - 1 square cm emits 1 Violle
  • 1896 - Hefner candle: German standard using controlled amyl acetate flame, still used into 1940s (0.903 modern candela)

International Standardization (1900-1948)

Early 20th century efforts unified competing national standards into the International Candle, precursor to the modern candela.

  • 1909 - International Candle: Agreement between France, UK, and USA defines standard as 1/20th of platinum blackbody radiator at freezing point
  • 1921 - Bouger unit proposed: Based on platinum standard, approximately equal to modern candela
  • 1930s - Pentane standard: Some countries used standardized pentane lamp instead of platinum
  • 1940s - War disrupts standards: WWII highlights need for universal, reproducible measurement independent of artifacts

The Candela Becomes an SI Base Unit (1948-1979)

Post-war international cooperation established the candela as the seventh SI base unit, initially defined by platinum blackbody radiation.

1948 Definition: 1948 (9th CGPM): Candela defined as luminous intensity of 1/600,000 m² of platinum at freezing point. First time 'candela' officially replaced 'candle'. Established photometry within SI framework alongside meter, kilogram, second, ampere, kelvin, and mole.

Challenges:

  • Platinum dependence: Required precise control of platinum purity and temperature (1769°C)
  • Difficult realization: Few laboratories could maintain platinum freezing point apparatus
  • Spectral sensitivity: Definition based on photopic vision (human eye sensitivity curve)
  • Terminology evolution: 'Nit' informally adopted for cd/m² in 1967, though not official SI term

Quantum Revolution: Linking Light to Fundamental Constants (1979-Present)

The 1979 redefinition freed the candela from material artifacts, instead linking it to the watt through human eye sensitivity at a specific wavelength.

1979 Breakthrough: 16th CGPM redefined candela based on monochromatic radiation: 'The luminous intensity, in a given direction, of a source that emits monochromatic radiation of frequency 540 × 10¹² Hz (555 nm, peak human eye sensitivity) and has a radiant intensity of 1/683 watt per steradian.' This makes 683 lumens exactly equal to 1 watt at 555 nm.

Advantages:

  • Fundamental constant: Linked to the watt (SI power unit) and human photopic luminosity function
  • Reproducibility: Any lab can realize the candela using laser and calibrated detector
  • No artifacts: No platinum, no freezing points, no physical standards required
  • Wavelength precision: 555 nm chosen as peak of photopic vision (where eye is most sensitive)
  • 683 number: Chosen to maintain continuity with previous candela definition

Modern Impact:

  • LED calibration: Critical for energy efficiency standards (lumens per watt ratings)
  • Display technology: HDR standards (nits) based on precise candela definition
  • Lighting codes: Building requirements (lux levels) traceable to quantum standard
  • Astronomy: Stellar luminosity measurements connected to fundamental physics

Technological Revolutions in Lighting (1980s-Present)

Modern lighting technology has transformed how we create, measure, and use light, making photometric precision more important than ever.

LED Era (2000s-2010s)

LEDs revolutionized lighting with 100+ lumens/watt (vs. 15 lm/W for incandescent). Energy labels now require precise lumen ratings. Color rendering index (CRI) and color temperature (Kelvin) become consumer specifications.

Display Technology (2010s-Present)

HDR displays reaching 1000-2000 nits. OLED pixel-level control. Standards like HDR10, Dolby Vision require precise luminance specifications. Smartphone outdoor visibility drives 1200+ nit peak brightness. Cinema maintains 48 nits for proper contrast.

Smart Lighting & Human-Centric Design (2020s)

Circadian rhythm research drives tunable lighting (CCT adjustment). Lux meters in smartphones. Building codes specify illuminance for health/productivity. Photometry central to wellness design.

Why This History Matters
  • Only SI unit based on human perception: Candela uniquely incorporates biology (eye sensitivity) into physics definition
  • From candles to quantum: Journey from crude wax sticks to laser-defined standards in 200 years
  • Still evolving: LED and display technology continue to drive photometric innovation
  • Practical impact: Your phone screen brightness, office lighting, and car headlights all trace back to 683 lumens = 1 watt at 555 nm
  • Future: Potential further refinement as we understand vision science better, but current definition remarkably stable since 1979

Pro Tips

  • **Check category first**: Always confirm you're converting within same category. Lux to fc: OK. Lux to nit: WRONG!
  • **Inverse square fast**: Distance x2 = brightness /4. Distance x3 = brightness /9. Quick mental math!
  • **Lumen ≠ Lux**: 1000 lumen bulb spread over 1 m² = 1000 lux. Over 10 m² = 100 lux. Area matters!
  • **Foot-candle quick**: fc x 10 ≈ lux. Close enough for rough estimates. Exact: fc x 10.764 = lux.
  • **Display comparison**: Always use nits (cd/m²). Ignore % brightness specs. Only nits are objective.
  • **Room lighting estimate**: 300-500 lux typical office. Total lumens needed = lux x area (m²). Then divide by lumens per bulb.
  • **Scientific notation auto**: Values ≥ 1 million or < 0.000001 automatically display in scientific notation (e.g., 1.0e+6) for readability!

Complete Photometric Reference

Illuminance

Light falling ON a surface - lux, foot-candle, phot. Units: lm/m². Cannot convert to other categories!

UnitSymbolNotes & Applications
luxlxSI unit of illuminance. 1 lx = 1 lm/m². Office: 300-500 lux. Sunlight: 100,000 lux.
kiloluxklx1000 lux. Bright outdoor conditions. Direct sunlight ranges.
milliluxmlx0.001 lux. Low-light conditions. Twilight levels.
microluxµlx0.000001 lux. Very dark conditions. Starlight levels.
foot-candlefcImperial illuminance. 1 fc = 10.764 lux. Still used in US codes.
photphCGS unit. 1 ph = 10,000 lux = 1 lm/cm². Rarely used now.
noxnx0.001 lux. Night-time illumination. From Latin 'night'.
lumen per square meterlm/m²Same as lux. Direct definition: 1 lm/m² = 1 lux.
lumen per square centimeterlm/cm²Same as phot. 1 lm/cm² = 10,000 lux.
lumen per square footlm/ft²Same as foot-candle. 1 lm/ft² = 1 fc = 10.764 lux.

Luminance

Light emitted/reflected FROM a surface - nit, cd/m², foot-lambert. Different from illuminance!

UnitSymbolNotes & Applications
candela per square meter (nit)cd/m²Modern luminance unit = nit. Displays rated in nits. Phone: 500 nits.
nitntCommon name for cd/m². Display brightness standard. HDR: 1000+ nits.
stilbsb1 cd/cm² = 10,000 nits. Very bright. Rarely used now.
candela per square centimetercd/cm²Same as stilb. 1 cd/cm² = 10,000 cd/m².
candela per square footcd/ft²Imperial luminance. 1 cd/ft² = 10.764 cd/m².
candela per square inchcd/in²1 cd/in² = 1550 cd/m². Small area, high brightness.
lambertL1/π cd/cm² = 3,183 cd/m². Perfectly diffuse surface.
millilambertmL0.001 lambert = 3.183 cd/m².
foot-lambertfL1/π cd/ft² = 3.426 cd/m². US cinema standard: 14-16 fL.
apostilbasb1/π cd/m² = 0.318 cd/m². CGS unit.
blondelblondelSame as apostilb. 1/π cd/m². Named after André Blondel.
brilbril10^-7 lambert = 3.183 x 10^-6 cd/m². Dark-adapted vision.
skotsk10^-4 lambert = 3.183 x 10^-4 cd/m². Scotopic vision unit.

Luminous Intensity

Light source strength in a direction - candela (SI base unit), candle power. Different physical quantity!

UnitSymbolNotes & Applications
candelacdSI base unit! Light intensity in a direction. LED: 1-10 cd typical.
kilocandelakcd1000 candela. Very bright sources. Searchlights.
millicandelamcd0.001 candela. Small LEDs. Indicator lights: 1-100 mcd.
hefnerkerze (hefner candle)HK0.903 cd. German candle standard. Amyl acetate flame.
international candleICP1.02 cd. Early standard. Platinum at freezing point.
decimal candledcSame as candela. Early French term.
pentane candle (10 candle power)cp10 cd. Pentane lamp standard. 10 candle power.
carcel unitcarcel9.74 cd. French lamp standard. Carcel oil lamp.
bougie decimalbougieSame as candela. French decimal candle.

Luminous Flux

Total light output in all directions - lumen. Cannot convert to intensity/illuminance without geometry!

UnitSymbolNotes & Applications
lumenlmSI unit of luminous flux. Total light output. LED bulb: 800 lm typical.
kilolumenklm1000 lumens. Bright bulbs. Commercial lighting.
millilumenmlm0.001 lumen. Very dim sources.
watt (at 555 nm, peak luminous efficacy)W@555nm1 W at 555 nm = 683 lm. Peak luminous efficacy. Green light maximum.

Photometric Exposure

Light exposure over time - lux-second, lux-hour. Illuminance integrated over time.

UnitSymbolNotes & Applications
lux-secondlx⋅sIlluminance over time. Photography exposure. 1 lx for 1 second.
lux-hourlx⋅h3600 lux-seconds. 1 lx for 1 hour. Longer exposures.
phot-secondph⋅s10,000 lux-seconds. Bright exposure.
foot-candle-secondfc⋅s10.764 lux-seconds. Foot-candle for 1 second.
foot-candle-hourfc⋅h38,750 lux-seconds. Foot-candle for 1 hour.

Photometry Conversion Best Practices

Best Practices

  • Know the quantity: Lux (ON surface), nit (FROM surface), candela (source), lumen (total) - NEVER mix!
  • Only convert within same category: lux↔foot-candle OK, lux↔nit IMPOSSIBLE without surface data
  • For lumen to lux: need area and light distribution pattern (not simple division!)
  • Display brightness in nits: 200-300 indoor, 600+ outdoor, 1000+ HDR content
  • Lighting codes use lux: office 300-500 lx, retail 500-1000 lx, verify local requirements
  • Photography: lux-seconds for exposure, but modern cameras use EV (exposure value) scale

Common Mistakes to Avoid

  • Trying to convert lux to nit directly: Impossible! Different quantities (ON vs FROM surface)
  • Converting lumens to lux without area: Must know lit area and distribution pattern
  • Ignoring inverse square law: Light intensity decreases with distance² (double distance = 1/4 light)
  • Mixing categories: Like converting meters to kilograms - physically meaningless!
  • Using wrong unit for application: Displays need nits, rooms need lux, bulbs rated in lumens
  • Confusing candela with candlepower: Old imperial unit, not the same as modern candela (cd)

FAQ

What's the difference between lux and nit?

Completely different! Lux = illuminance = light falling ON a surface (lm/m²). Nit = luminance = light coming FROM a surface (cd/m²). Example: desk has 500 lux illuminance from overhead lights. Computer screen has 300 nits luminance that you see. Cannot convert between them without knowing surface reflectance! Different physical quantities.

Can I convert lumens to lux?

Yes, but need area! Lux = lumens / area (m²). 1000 lumen bulb lighting 1 m² surface = 1000 lux. Same bulb lighting 10 m² = 100 lux. Also affected by distance (inverse square law) and light distribution pattern. Not a direct conversion!

Why is candela an SI base unit?

Historical and practical reasons. Luminous intensity is fundamental - can be directly measured from a source. Lumen, lux derived from candela using geometry. Also, candela only SI unit based on human perception! Defined using human eye spectral sensitivity at 555 nm. Special among SI units.

What's a good screen brightness?

Depends on environment! Indoor: 200-300 nits sufficient. Outdoor: need 600+ nits for visibility. HDR content: 400-1000 nits. Too bright in dark = eye strain. Too dim in sunlight = can't see. Many devices auto-adjust. Phones typically 400-800 nits, some reach 1200+ for bright sunlight.

How many lumens do I need?

Depends on room and purpose! General rule: 300-500 lux for offices. Bedroom: 100-200 lux. Kitchen: 300-400 lux. Multiply lux x room area (m²) = total lumens. Example: 4m x 5m office (20 m²) at 400 lux = 8,000 lumens needed. Then divide by lumens per bulb.

Why can't I mix these categories?

They're fundamentally different physical quantities with different dimensions! Like trying to convert kilograms to meters - impossible! Illuminance is flux/area. Luminance is intensity/area. Intensity is candela. Flux is lumens. All related by physics/geometry but NOT directly convertible. Need additional information (distance, area, reflectance) to relate them.

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